Uncertain Future:
A Conversation with Ash & Nor
Introduction
Hatsune Miku 0 is by nature contradictory. Her Vocaloid 1 software has gone through great lengths to create a technology that mimics a natural human voice. Her model too, used in live shows and official music videos, evokes the mass and mobility of a life-sized teenage girl. At the same time, her skin lacks texture, her mouth is impossibly small, and she is eternally young. As Daniel Black writes, the virtual idol represents a “fantasy of the body as a pure, impermeable exteriority, into which nothing may be drawn and from which nothing may emanate.”I Miku has no guts, no organs, no blood, and she does not age; as a smooth and seamless surface, she is free from the unruliness of biology that might make her unpure or dirtied. This fantasy of the body is one in which there are no surprises, where “it quite clearly has ‘nothing to hide.’”II
Beyond these physical characteristics, Miku’s image becomes vastly more complex. As a vessel for human affect, she is not only subject to but a product of the porous relational network of fan-created media. Fans become both consumers and creators of Miku’s image, blurring the distinction between Miku as an independent entity and the fans that project their fantasies onto her. Nowhere is this tension between Miku’s digital seamlessness and her messy interrelational underpinnings more visible than in the physical embodiment fans of Miku herself through cosplay 2. The cosplay is an attempt to recreate the two-dimensional character in real life, not just visually, but also through their mannerisms. Cosplayers may imitate the poses of characters and repeat popular catch phrases to generally emulate the character’s “aura.”III As a result, the cosplay comes to occupy a “liminal existence between fantasy and reality” that straddles the digital and the material.

Becoming Hatsune Miku
I am fascinated by this contradiction between Miku’s flattened virtual image and the human affective labor that powers it. I explore this contradiction at the site of the hybrid virtual body through a cheap, ready-made Hatsune Miku costume and wig. Cosplays can range wildly in execution, with ones that most closely emulate the character generally requiring more custom building and craftsmanship. These cosplays often involve an excruciating level of detail that most closely attempts to translate the seamless fantasy form into real life. On the other end of the spectrum, the casual cosplay is full of seams that reveal the discrepancies of the digital character in human form. These often take shape in ill-fitting costumes (often a product of ready-made garments), unstyled wigs, and amateur technique.
This scruffy translation of the virtual character on the physical body is brought back to the virtual through several full-body 3D scans of myself in the cosplay. I used photogrammetry technology through Agisoft Metashape to construct this model through photos taken by a friend through my phone camera. The software did well to capture my general form but struggled with some more of the detailed areas—the black fabric in Miku’s costume around the forearms, skirts, and stockings rendered questionably, if at all (this is a known weakness of photogrammetry software); and random visual artifacts attached itself to the model in ambiguous globs. The software also left a rough, lumpy texture throughout the surface of the model that seemed to emphasize the materiality of the scan and its subsequent unruliness.

In addition to cosplay, collectable anime figures 3 are popular within anime, video game, and adjacent spaces as real-life statues of fictional characters. These figures are typically at a smaller-than-life scale, contain a high level of detail, and come in various poses that, similar to cosplay, attempt to translate the aura of a character into material form. Miku alone has hundreds of figures where she is depicted in a variety of costumes, hairstyles, and dynamic poses that can get incredibly detailed and complex.
Following the language of these anime figures, I retranslated my 3D scan back into the material by 3D-printing it as a 1:6 scale figure with gray PLA. The figure itself stands stiffly with both arms out at a 45 degree angle—due to the limitations of my photogrammetry technique, this pose was one of the only ones I could hold long enough to ensure an effective scan. The resulting statue refuses the smooth, pristine appearance of typical anime figurines with its excessively bumpy surface and unarticulated, bulbous forms. The contours of my body have been melted away into masses of visual detritus that become especially formless in the areas I donned black fabric, where the photogrammetry software struggled to read me.
These imperfect translations generate a form increasingly populated by digital and material noise. As a moe character, Miku’s image is one that always returns to the body. As she travels between her virtual representations and the outside associations channeled into her image by fans, the purity of her original image is ruptured by the hybridity of her crowd-sourced form. She is at once disembodied and embodied—an abstract, two-dimensional image free of biology, and a network of affective experience. My imitation of her hybrid image highlights this contradiction central to her image.
This 9.5-inch-tall figure took around 10 hours to print. Thank you Ed for recommending I print it upright to get the bumpy texture details!
The Website
The website serves a digital thesis book for my degree project and comes with a physical print component an accompanying 3D-printed figure. I use the scan of my body in cosplay as the navigation system for the website, flipping the body metaphors in HTML tags back onto the human figure. Each section of the body corresponds with a different area of my process: the central essay of my research is the torso (<BODY>), the interviews I conducted are the arm appendages (<ARM_LEFT> and <ARM_RIGHT>), the index of glossary terms and references are the legs and feet (<FOOTER>), and the meta of it is the head (<HEAD>). The print version of the website similarly separates these sections into individual books, with each book containing an insert of a life-size fold-out print of the associated body part. The books are housed in an acrylic plexiglass book case with a custom hole structure on the front to hold the 3D-printed figure.
The glossary system is an essential part of this website. Much of the site’s content is full of references that reflect the network of information and knowledge inherent to the Vocaloid community. All relevant terminology throughout the text (highlighted in blue) can be clicked to reveal a short description that is added to the Playlist on the left hand side, along with a number denoting the order of its appearance in the text. You can choose to add whichever and however many terms to your Playlist as you like and send them to yourself for later reference. The <FOOTER> page compiles every term as well as their appearances throughout the site for reference.
IFAQ (InFrequently Asked Questions)
- There is truly an incredible amount of Vocaloid content out there that can initially be daunting to tackle. My recommendation is to find a few songs that you like and see what else the producers of those songs have created. Each producer has their own songwriting style and way of tuning the Vocaloid that you may find yourself partial to. This spreadsheet is an excessively comprehensive fan-made list of some of Vocaloid’s most important songs that you can pick through. You can also start from some of the recommendations I’ve left below.
How do I learn more about Vocaloid?
- ♫ The Disappearance of Hatsune Miku 4 by cosMo feat. Hatsune Miku
- ♫ Ghost Rule 5 by DECO*27 6 feat. Hatsune Miku
- Spinning Sky Rabbit by Orangestar 7 feat. Hatsune Miku
- Macaron by ATOLS feat. Hatsune Miku
- Penguin’s Detour by Hayashida feat. Hatsune Miku
- Miku by Anamanaguchi feat. Hatsune Miku
- Brain-Fluid Explosion Girl by rerurili feat. Hatsune Miku
What are your favorite Miku songs at the moment?
- Dappou Rock by Neru 8 feat. Kagamine Len 9
- Fools Are Attracted to Anomaly by Utsu-P feat. Kagamine Rin 10
- Drowning in a Wave of Sadness by Neru feat. Kagamine Len 11
- Inokori Sensei by Honeyworks feat. flower
- Night Sky Patrol of Tomorrow by Orangestar 12 feat. IA 13
- Lost Time Memory by Jin 14 feat. IA 15
- Totemo Itai Itagaritai by EZFG feat. VY1(v3) and VY2
What are your favorite songs with other Vocaloid at the moment?
- Wolpis Kater, Ikasan, Glutamine, un:c, Gero
Who are your favorite utaite?
- Neru 16, Orangestar 17 , Utsu-P, ATOLS, EZFG, DECO*27 18
Who are your favorite producers?
Acknowledgements
I am immensely grateful to Minkyoung Kim and Ed Brown for all their assistance with the website coding and 3D printing, two things I was relatively new to before this project. Thank you to Xiangli Ding and Yasi Alipour for their help with the first iteration of my essay, and to Kenneth Berger for making me think a lot harder about everything. Thanks to Pouya Ahmadi for helping advise this project. Thanks also to Ryan Yan, Ash Ma, and Nor Wu for their generosity in letting me interview them for way longer than I had planned to. Also shoutout to Ian Rider for helping us get the Magical Mirai 2023 tickets in Japan and convincing us to plan our trip around it — one of the best decisions we made.
Finally, a special thank you to Lucia Li for helping me so immensely with everything 3D, and to Michelle Ding and Steven Long for being awesome. I am endlessly, endlessly grateful for all of your assistance, advice, and emotional support.
Bibliography
Black, Daniel. “The Virtual Ideal: Virtual Idols, Cute Technology and Unclean Biology.” Continuum 22, no. 1 (February 2008): 37–50. doi.org/10.1080/10304310701642048.
Galbraith, Patrick W. “Moe: Exploring Virtual Potential in Post-Millennial Japan.” electronic journal of contemporary japanese studies, October 31, 2009. japanesestudies.org.uk/articles/2009/Galbraith.html.

Becoming Hatsune Miku
Posthuman Hybrid Identity, Virtual Biology, and Disobedient Consumption in the Vocaloid CommunityAt the end of the day, I have trouble explaining why I have returned to Hatsune Miku time and time again. ♫ Reboot 19 by JimmyThumbP 20 was the first song to recruit me at eleven years old—it had a striking coming- of-age story with a fully animated music video that played like a short film. I definitely cried the first time I watched it. I fell back in love with Vocaloid again in high school, where I had (and still have) on my iTunes eight different versions of DECO*27's 21 ♫ Ghost Rule 22. I would spend hours poring over YouTube videos with no more than a few thousand views each, alone but cozy in this small corner of the internet. Six years later, within twenty-four hours of landing in Tokyo for the first time, I was on the bullet train some 200+ miles West of Osaka to celebrate Miku’s sixteenth birthday. I watched from the far back corner of a warehouse amongst thousands of fans as a life-sized hologram of a teal-haired anime girl materialized onto stage and began to sing. I sat so far back that Miku was only a blurry figure in my line of vision—much more visible to me was the sea of colored glow sticks that the fans waved to the beat in uncanny unison. This array of lights rose and fell like a singular breathing organism as the crowd chanted select lyrics in one thundering voice. Each song was transformed through this chorus of fans as I reexperienced Miku’s music again for the first time.
That was the first time I had witnessed the Vocaloid community as a physical, embodied presence that overwhelmed a space through sheer mass alone. Growing up Chinese-American in the United States, my interest in East Asian popular media was a lonely one. What I found refreshing about anime 23 came off as strange and pointless to my American peers. I learned to find camaraderie online through forums and YouTube, where Vocaloid naturally lived and blossomed, and I discovered Miku in turn. This time, however, my Americanness was the barrier, as the community thrived most in East Asian circles while the English-speaking community was small and outdated. I won’t belabor the loneliness of a third-culture upbringing, which can surely become an exhausted narrative at times, but I do believe it made finding solace in unfamiliar spaces a survival skill. It’s unsurprising then that I found Miku herself as a companion.
Introduction
Hatsune Miku was created in 2007 by Crypton Future Media Inc. 24 as a Vocaloid, a digital voice synthesizer software that allows users to create artificial singing voices. She represents the voice bank of actress Saki Fujita through the image of a twin tailed 16-year-old virtual idol. Miku’s age is one of only a handful of parameters initially specified about her— the rest of her character, including her background, personality, motivations, etc. are decided by fans through Vocaloid’s unique crowd-sourced model. In other words, fans are the creators of Miku’s 100,000+ songs and 1,000,000 artworks, and have full reign to interpret her image however they want. This network of fan-produced media is at the core of Miku’s popularity and is made possible by Crypton’s custom PiaPro copyright laws, which allow free usage of Miku’s character as long as the user does not profit from it. I While this allows for a creative space relatively untainted by economic incentive, the reality is that the vast majority of fans do not make any money from their creations while Miku herself generates millions in revenue. Such policies enable Crypton to use Miku to secure corporate partnerships with companies like Dominoes Pizza, Toyota, and Google while the labor of developing Miku’s image is outsourced to fans.

It is no mistake either that Miku’s flexible identity is grounded first and foremost in the image of a cute teenage girl, a reflection of moe 26 aesthetics and marketing power. Patrick W. Gailbraith describes moe as “a euphoric response to fantasy characters” that, while not always the case, often consist of “youthful, innocent girls.”II Characters classified as moe represent a “pure” ideal that is “unpolluted” by reality—they are flattened, two-dimensional surfaces that allow for the elaboration of fantastical desires and virtual possibilities. At the same time, they are passive images that allow for an ideal of femininity that is unthreatening, vulnerable, and devoid of the grossness of flesh. There is ample discussion out there on the gender issues reflected through the moe form as well as the tendency for outside audiences, especially in Western spheres, to overrepresent the most extreme perversions of what is often a platonic desire.III I am more interested here in exploring how Miku’s particular existence as a virtual, malleable form has the ability to subvert the relationships of power that govern her moe image while inspiring similar potential in the lives of her fans and users. Although inevitably subject to the commercial interests of the music industry, Miku’s crowd-sourced model allows fans to project their own desires onto fluid virtual images like Miku. Thus, Miku becomes a digital proxy through which fans can elaborate playful fantasies beyond their own bodily capacities. This creates a space of narrative possibility that overcomes the anxieties of an embodied identity, and in which fans can begin to reimagine their own relationship to hierarchies of control.
Writing Hybridity Onto the “Blank Page”
Miku’s success traces back to her origins in a community-based culture. Vocaloid software does not require knowledge of sheet music, allowing anyone to create a functional melody within the user interface in minutes. Vocaloid music’s primary sharing platform Niconico 27 functions similar to Youtube in that anyone can create an account, upload videos, and comment. As a result, amateur producers are behind many of Miku’s most popular tracks. Miku’s success also stems from her incredibly diverse range of music. Even if Crypton 28 primarily intended Miku to sing pop,IV many Miku songs fall outside of the genre and push narrative convention. As a character, Miku’s personality ranges from a self-centered brat who considers herself a “princess” in ♫ World is Mine 29 to a meek, pure-hearted girl in love in ♫ Melt 30. She appears in a variety of settings, from the Westernization of Japan during the Meiji Restoration in ♫ Senbonzakura 31 to the computer where she is installed in ♫ The Disappearance of Hatsune Miku -DEAD END- 32 . Miku also sings everything from heavy metal in ♫ Mukuro Attack 33 to opera in the experimental Vocaloid production ♫ THE END 34. Her flexibility as a “blank page,” as described by Crypton’s CEO Itoh Hiroyuki,V is the source of her popularity as creators impose their own interpretations onto her as a character, voice, and piece of software.
Clip from Senbonzakura by Kurousa-P feat. Hatsune Miku, one of the most well-known Vocaloid songs of all time.
As a virtual figure, Miku creates meaning through the flatness of her moe form, which creates space for the elaboration of fantasy. Kyle Davidson describes this as “an indication [she] is not ordinary life . . . but something extraordinary that allows for the possibility of higher orders of abstraction.” He continues:
The closer to reality a representation is, the less opportunity there is for a viewer to reinterpret the sign and create the play fantasy. There are holographic representations of real, albeit deceased, artists like Prince. The representation of Prince has a modality that is high, meaning the hologram is more indexical to its referent. The Hatsune Miku hologram, with a low modality, has a more symbolic relationship to a referent that is an abstract concept (an artificially intelligent, singing, android girl). Play creates a ‘figurative space instantiated by communicative interactions that semiotically shape the evolution of meaning among its participants as learning.’VI
Miku’s virtual, two-dimensional character is the site of potential. Her lack of context creates a surface in which many fantasy forms can exist simultaneously— she is at once a spoiled princess and a shy schoolgirl, a revolutionary leader and a digital artifact. As Galbraith writes, the essence of moe 35 is “a response to the virtual possibilities of characters outside the bounds of reality.” But Miku is also unique from the typical moe form in that the consumers of her image also have a direct role of creating it—the fan-produced fantasy is made true through the lack of a given ‘truth’ to her character. As an embodiment of the narratives of her creators, Miku can thus serves as a digital proxy through which fans can elaborate playful fantasies beyond the capacity of their own bodily and social capabilities. For some, Miku gives a voice to their own sentiments. Popular producer syudou 36 describes in an interview with Crypton 37 how his breakthrough moment with ♫ Jama 38 came from the realization that writing “cute songs, idol-type songs” to fit Miku’s “cute” voice did not resonate with the community. Rather, “if I was honest with myself, Hatsune Miku would come along with me.”VII For others, creating with Miku allows one to access the cultural capital of Miku’s character. When asked about his favorite Vocaloid in another interview with Crypton, producer r-906 39 names Miku, citing: “Hatsune Miku is a massive and universal culture that is already complete. Even people starting new, though, are able to take hold of this great power.”VIII By nature of her crowd-sourced foundation, Miku carries with her the affective traces of an entire collective of people—she is at once “ontological, shifting, multiple, and relational: not the core of the individual, but the engine of relation...”IX With Miku, creators like syudou begin to form “new hybrid identities” as “virtual cyborgs” built from an amalgamate of creator and creation.X Thus, one cannot conceptualize her independent from her community. Miku is as much of a reflection of her fans as her fans create, reflect, and are Miku themselves.
Clip from PoPiPo by Lamaze-P feat. Hatsune Miku.
Creators use Miku to explore a range of messages through their music. On one hand, they can be unapologetically playful—♫ PoPiPo 40 is a near-nonsensical yet wildly popular song about drinking vegetable juice: its absurd premise, repetitively catchy lyrics, and corresponding dance have spawned countless covers and memes that place it in the Vocaloid Hall of Legends 41 (for songs exceeding 1,000,000 views on Niconico).XI By contrast, many other songs use Miku as a medium to discuss more serious themes. ♫ Slow Motion 42 is an upbeat, cheerful song with a music video (MV) full of bright pastel colors—despite this, its lyrics reflect on a life of regret while grappling with the inevitably of death. In an interview with the creator of Slow Motion, Pinocchio-P 43 describes his interest in Miku’s non-human nature as something with “expressive potential,” adding, “since I often write lyrics from an outside perspective, this really suits this kind of lyrics.” When the interviewer follows up with a question about Pinocchio-P’s often “cynical and pessimistic lyrics,”XII Pinocchio-P responds that his intention with such lyrics is not to be cynical merely for the sake of it, but rather to spark conversation on more serious topics that he finds “interesting” (omoshiroi).XIII The fact that many mainstream songs like Slow Motion deal with such darker subject matter behind energetic melodies may speak to the resonance of these themes among fans, such that they can exist plainly in a catchy, popular beat. To Pinocchio-P, Miku’s non-human nature offers a sort of neutrality that allows him to express more abstracted, “bird’s-eye” (fukanshi) claims as opposed to reflecting the personal emotions of an individual. This, as well as the sweeping popularity of Pinocchio-P’s works, suggests the earnest truth of many darker themes in popular Vocaloid tracks as well as Miku’s capacity to carry these cultural subtexts. When asked about using Miku as a form of expression, Pinocchio-P continues:
If I had someone else sing, I would probably adjust things to suit them. I think this would put the brakes on the lyrics. So, I think it is really true that I would not have been able to express myself if VOCALOID did not exist.XIV
Clip from Slow Motion by Pinocchio-P feat. Hatsune Miku. Pinocchio-P illustrated and animated the music video in addition to writing and producing the song.
Transcending Biology Through the Virtual Body
Many fans also find expression through the digital capabilities within the Vocaloid software itself. It is worth noting that Crypton 44 officially specifies Miku’s preferred vocal range as A3–E5 and preferred tempo as 70–150 BPM,XV parameters not unsimilar to those of a skilled human vocalist. In stretching the Vocaloid software beyond these limits, one begins to find cracks in the technology through which glitches and imperfections offer moments of unpredictability that offer possible subversions to Miku’s original intended usage. ♫ The Disappearance of Hatsune Miku 45 uses such glitches within Miku’s voicebank as digital artifacts to express the precarity of Miku’s virtual existence. In the same song, Miku sings as fast as 240 BPM, or around 12 syllables per second, exemplifying her inhuman capabilities. Many fans resist the pursuit of a more “human” sound and embrace Miku’s distinctly digital nature as part of her unique appeal, as is also true with Miku’s expansive range. In the song ♫ High Pitch Addicts Vocal Range Test 46, Miku’s software is pushed to sing as high as C7.XVI Her voice can also be tuned so low and adjusted in timbre within the Vocaloid software that it begins to take on masculine traits. This low-range Miku has spurred fans to create a “genderswap” persona Hatsune Mikuo 47 who endures as one of the most popular fan-made Vocaloids today.XVII Thus, Miku’s identity is not restricted to the high-pitched, feminine voice traditionally associated with her feminine presentation. She has the ability to transcend the image of a subordinate, docile symbol of girlhood. By containing a spectrum of masculine and feminine vocalizations, Miku challenges producers to think of gender outside of binary terms and instead as “a fluid process rather than an essential identity…one of any number of narrative possibilities that can be assembled.”XVIII Like clothing, hairstyle, or personality, gender becomes another malleable aspect of Miku that can be shaped beyond strict notions of “male” and “female.” This allows her to overcome marketable gender binaries enforced by the rules of the free market.

For fans, Miku’s flexible identity can help them create tangible alternatives to traditional expectations of gender within themselves. One prominent subculture within Vocaloid involves human vocalists who cover Vocaloid songs, or utaite 48. These vocalists often challenge themselves to replicate the technical achievements of Vocaloid software through their own voices—one running joke within the community even ties an utaite’s popularity to their ability to hit high notes. Popular male utaite Mafumafu 49 is known for his soft voice that often takes on feminine qualities with a range that rivals Miku’s. In his cover of ♫ Alien Alien 50, he successfully hits C7 in the final chorus. Mafumafu also produces and sings a number of original works including the widely discussed ♫ I Wanna Be a Girl 51, which has spawned interpretations ranging from a celebration of “girly” things to a personal coming-out.XIX 96Neko 52 is another popular female utaite known for her husky timbre that allows her to switch easily between convincing masculine and feminine voices. She will often display her versatility through duets with a male and female part, such as in her ♫ Ib 53 cover of ♫ E? Aa, Sou. 54, where she sings both Mary and Garry’s parts herself. This type of style has become so popular within the utaite subculture that it has become its own category—ryouseirui 55 (lit. “both vocal types”) is a label to describe utaite who have the ability to sing with both masculine and feminine-sounding qualities. In this way, the fans themselves become new interpretations of Miku, creating a cycle of relation where fan and Miku mingle, intertwine, and combine. The result is a hybrid identity between human and machine that deprioritizes and transcends the materiality of the body.
Clip from I Wanna Be a Girl by Mafumafu.
Unproductive Consumption and the Voice of Resistance
After growing up around Miku’s music, I saw her perform live for the first time during Magical Mirai 2023 56 in Osaka. These concerts are large, high-energy events where a hologram of Miku is projected onto an invisible pane of glass onstage. This Miku alternates between singing and speaking directly to the audience while a live band performs as support to the side. Many concerts also come with an accompanying exhibition hall where fans can buy Miku-related merchandise from a variety of vendors, including anime figures 57, plushies, apparel, and other paraphernalia. These embodied experiences and physical collectibles serve as tangible manifestations of Miku’s abstract digital existence. And while these events provide moments of collective, in-person celebration, they also make increasingly clear the commercial interests that underpin Miku’s character.XX Crypton's 58 use of Miku builds from a “bottom-up fan production” model in which fans create music, participate in discussions, and enrich the community of Miku while Crypton maintains intellectual property rights over the character.XXI As such, many of the fans that engage and create with Miku do so out of their own passion and joy rather than any economic incentive. Some creators that get hired off of their fame even express regret toward tainting their own fan practice with money.XXII Having one’s music performed at large-scale concerts like Magical Mirai becomes an honorable form of recognition from Crypton. Fans are at once consumers and producers of the affective labor they channel into Miku—labor that is driven by personal desire and creativity. All of this reinforces Crypton’s ability to leverage Miku’s brand as a revenue generator while her image and subsequent popularity remain a product of the labor of fans. Perhaps nowhere best exemplifies these unequal motivations than in Miku’s ad collaborations. In one such ad for Google 59, a video celebrating the thousands of producers, artists, and fans in the Miku community segues into a promotion for Google Chrome as a way to “start your own web,” where the affective labor of these thousands of creators is at once condensed, neatly packaged, and resold back to them.XXIII
Yet, by operating largely outside of economic incentive, these fans can also begin to reimagine their relationship to capitalism through refusal of notions of productive consumption. The term otaku 60 describes fans of anime, game, and related subcultures like Vocaloid—it carries with it associations of perversely excessive interest, social reclusion, and general lack of “common sense.”XXIV A study by Thiam Huat Kam interviewed Japanese students on their reasoning behind judging certain people as otaku. He writes:
The students I interviewed condemn as distasteful and unhealthy, and hence label as ‘otaku’, those people whom they perceive to be engaging in idle fantasy or possessing trivial knowledge – the forms of imagination and knowledge that are not productive of capital. On the other hand, the people these students do not label are precisely those whose imagination, knowledge and collection are productive: they are wage laborers (e.g., cosplayers who work as maids in maid cafes) or entrepreneurs (e.g., collectors who intend to make a profit from their collections).XXV
Thus, financial motivations seem to dictate whether or not one’s interest is viewed as socially acceptable, implying that this interest could not reasonably be justified through any other means. Yet, because most fans of Miku engage without the intention of profit, they produce “nothing (but self satisfaction).”XXVI This has the potential to open a space where “imagination, knowledge, and desire” can instead be used to build alternative modes of thought that resist the logic of capitalism’s exploitation.XXVII
Within Japan, this exploitation manifests in part through the cultural taboo of discussing it in the first place. Karoshi, or “death-by-overwork,” describes the phenomenon of workers either dying from incurred health problems or committing suicide due to the stress of work. This is due to the intense social pressures of the workplace which strongly reward those who overextend themselves to take on additional work. Performance-based-pay is a common practice that normalizes “service overtime,” or overtime without pay, by adding a financial penalty to behavior perceived as self-centered or uncooperative.XXVIII As a result, workers are both financially and socially incentivized to prioritize the interests of the workplace over their personal wellbeing and subject themselves to exploitation. Despite this, many people are inhibited from seeking help due to a culture of shame where social reputation and appearance, rather than internal judgements, tend to drive behavior.XXIX This in turn fuels Japan’s strong conformist culture which discourages people from voicing opinions perceived as going against the norm. Because the Vocaloid space operates largely online, Miku is not subject to the same cultural taboos and social ramifications of speaking out. This allows creators to channel sentiments disobedient to capitalism through Miku while maintaining a certain distance from the anxieties of associating those sentiments with their real-world identity. At the same time, creators can realize these sentiments more easily through the psychological distance of disembodying them from themselves and attaching them to Miku. This metaphorical decapitation is made possible through the slipperiness of identity in virtual spaces and the capacity of these spaces for anonymity. Despite the range of musical genres within Vocaloid music, the prevalence of darker themes throughout songs that reflect some “hard truth” of contemporary social reality is undeniable, speaking to the power of Miku’s digital voice as an alternate avenue of expression independent from the claustrophobia of capitalism’s manifestations.

Conclusion
At the time of writing this, I will have known Miku for a decade. I have changed throughout the years, but part of what has made Miku compelling to me is her ability to have grown with me—as the community evolves, so does her music, and I find through that a companion that is affected by the same world I live in and responds to it. This comes at a time when some of the producers I admired years ago have become increasingly watered down, trading musicality and passion for production deals. As Miku and her image become increasingly corporatized, alternative images like UTAU 61 Kasane Teto 62 have gained popularity for what Miku used to represent—Miku’s V4 voicebank costs hundreds of dollars while Teto’s voicebank has remained free.
This is especially relevant now as Vocaloid’s global popularity wanes and its fanbase becomes more vulnerable to corporate interests—since Miku’s peak popularity in the early to mid 2010s, Niconico 63 has slowly lost traffic to Youtube, and many famous Vocaloid producers have since moved on from the community. Within these new dynamics, the subversive power of Vocaloid’s participatory culture is ever more relevant as the internet becomes increasingly centralized. Figures like Miku, who are rooted in fan creation, have the potential to carry political implications as an expression of the people. Thus, one must look past Miku’s inevitable commercialization and interrogate how the unique relationship between creator and creation lends power to the idea of unproductive consumption. Doing so mobilizes virtual space as a site of resistance despite the ubiquity of capital within online communities, allowing Miku to transcend the limitations originally imposed upon her.
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Growing Up with Miku
A Conversation with Ryan YanDiscovering the World of Vocaloid
Christine Wang: How did you first discover Vocaloid?
Ryan Yan: I’m trying to remember right now. It was definitely on YouTube. I’m trying to remember a specific song. It might have been through some anime YouTubers at the time. They would make “Top 10 Vocaloid” song lists, like, “Top 10 Darkest Vocaloid Songs.” And then there would be like, “Top 50 Fastest Vocaloid Songs,” and I’d watch that. I vividly remember the song ♫ Disappearance of Hatsune Miku 64 .
CW: Yes! I love that song!
RY: I would rewatch the music video for that. At that time, I was also really into watching those piano videos where the keys are coming down the screen and people are playing it. And there was a video like, “How to play Disappearance of Hatsune Miku on Piano, LEVEL: IMPOSSIBLE!” I think from there it just sent me into a rabbit hole.
Yeah, I remember those. It was always the “darkest” as well, like “Top 10 Darkest.”
RY: Like oooh, so edgy!
CW: Do you remember your first impression of Vocaloid? How old were you?
RY: It was middle school. I’m gonna say fifth grade, probably, was the beginning. I don’t know if I had a first impression. I just thought it was really cool. Right now, I feel like the impression would be like, “Oh, she’s not real... You’re listening to a robot voice,” but I feel like back then, I was so young; none of it mattered. I was just like, “This is a thing, and it’s cool.” I remember first discovering Miku and then seeing that there was this Vocaloid world where there were all these other people. I think what really got me hooked was when people would write narratives around these fictional characters, these singers, where it would seem like they were real characters. I think that’s when it got really interesting.
CW: What sorts of narratives?
RY: I remember this one song, something-Snow-White. She has her snow witch outfit, and she transforms into a bunch of other outfits.
CW: Oh, this one, ♫ The Snow White Princess Is 65 ? This video from 10 years ago?
Clip from The Snow White Princess Is by Noboru-P feat. Hatsune Miku.
RY: Yeah. I remember I was reading the lyrics and people were like, “Oh my God, it’s so sad.” I don’t remember what she was singing about, but I was like, wow, she has real emotions. Yeah, I think seeing stuff like that. Rin 66 had a song, ♫ Tokyo Teddy Bear 67 where she was a runaway child or something. And I was like, “Whoa, what? She’s so edgy!” as a kid or whatever. Just stuff like that.
CW: I love Tokyo Teddy Bear! And that producer Neru 68 specifically, I was really into. Also a lot of edgy stuff. What do you think kept you engaged with Vocaloid?
RY: I guess how flexible it was. At that time, because I was super into anime, I had to like the anime to like the people in them because I knew what context they were in. But with Miku, she was a persona that could be projected onto different worlds. Seeing her in all these different states kept it interesting. Like, maybe I didn’t like this one song and this one way that the artists drew her, but then this other artist could draw her in a different way that I really enjoyed. So there’s just more to grab and cling on to.
CW: Was there any space that you really didn’t like? That just wasn’t your taste.
RY: I don’t know if there was a space. More specifically, it was the way people tuned Miku—there are certain tunings that I just cannot listen to. And then there’s this one producer Mitchie M 69 who tuned her to sound like a human. I remember they had these crazy music videos too. Not only the way that Miku was tuned, but the way she was illustrated. You know V2 Miku, V3, Miku 70 , and the different designs? I just gravitated to some more than the others.
CW: What is your favorite part about Vocaloid?
RY: The community. I don’t know how much I’m driven by nostalgia when I say this, but going onto old Vocaloid videos and seeing that there’s a group of people who enjoy this—like when I went to Miku Expo 71 and saw that there were other people banging their heads to this VR projection—it just felt really nice to be there as a prepubescent boy. It was just a nice space to be in.
CW: Had you been to any other concerts at the time? Were you into any other sorts of music communities?
RY: I think I really liked Porter Robinson 72 , which was Miku adjacent because he uses Vocaloid in some of his songs. When I was into Vocaloid back then, I even downloaded the program and was messing around with it. This is before I learned Japanese, so I was just trying to make her speak English, which then you realize that she can’t.
CW: How did you download it? Like pirate it?
RY: Was it not free? Honestly, I might have pirated it. But I also downloaded the UTAUloid 73 which was free.
CW: There’s that one red haired one that’s really popular, Kasane Teto 74? I was never really into that.
RY: To me, Teto and Miku felt like rivals. Like the UTATUloids were like “Ew, Vocaloid...” I found Teto through this one music video—this was back when YouTube still had annotations. This was a crazy moment for me, because that specific YouTube video was the first time where I saw annotations 75 that came in so fast that they covered the screen—there were just so many. I remember when they got rid of annotations on YouTube, I was like, “It’s over.”
I had no idea that Vocaloid songs on YouTube were always re-uploaded from Niconico 76 . So when I went to Niconico and saw the scrolling comments 77 , I was like, “Oh, I see where it comes in now.” But with UTAUloid, I didn’t realize that there was a separate community to it. To me, it was just kind of one big merged voice-synthesizing community. Like they’re not under Crypton, they have their own software, and it’s free.
Capture of the scrolling comments, or danmaku, on the Niconico upload of Love is War by ryo (supercell).
CW: How about fan-base wise?
RY: You know Neru [Vocaloid] 78? There was one song, ♫ Triple Baka 79. She was in that, and so was Teto and Miku. That was like a merging of communities. Yeah, so to me, I was like, “Oh, this is one thing.”
CW: Did you ever participate in the community yourself? And that could be like anything from just commenting on stuff, or being on forums, to fan art or making music?
RY: Yes. I did comment on youtube videos. I remember one of my comments—it wasn’t on a Miku video, it was on a Splatoon 80 video. So Splatoon has a similar thing, where they’re also voice synthesizers. So the whole point is Splatoon has idols who are the main MCs for the game. They’re all voice-synthesized, they have their own music, and it’s produced in a pretty similar way. And because of this, it has a similar fandom. Nintendo did these concerts where the idols were singing the songs in the game, in a similar way where there were these holograms being projected—like 3d models. I remember I commented, “oh my god, this is just like Miku” or something like that. And then someone called me a weeb. And I’m like, in middle school, like “how dare you!”
CW: Like, that person is also watching a Splatoon video.
RY: That’s what I’m saying, like, what are you doing here? But then I remember there’s this one who tuned Vocaloids really well, to the point where they added artificial breaths.
CW: Yeah, I think you showed me. What was their name again?
RY: I don’t remember, but I’m still subscribed to them. I remember I commented on one of the videos and I was like, “Wow, she sounds real! And you can hear her breaths!”—something like that. That was like the top comment for a while, until I stumbled on it again a few years ago and was like, “This is embarrassing,” and then I deleted it.
CW: Noo!
RY: It had like 800 likes—it was at the top. I was like “this is awful.”
CW: That is the quintessential experience.
RY: Yeah, like old comments resurfacing.
CW: Did you remember it? Or did you just click on the video again and find it?
RY: I was going through my subscriber list. And looking at old Vocaloid producers I used to follow.
As for how I participated in the community—Google+ 81, of course, People would make GIFs of Miku and then like, put a quote on it. I would be like, “Yes, I resonate with this!” And then I would “+1” it or whatever, repost it. So at the same time that I was in this Miku craze, I used to play this game called Brave Frontier 82. It was a gacha game.
CW: Oh this looks really familiar. I think because this rhythm game I played had a collab with it.
RY: I played this game—it was my life. I played on my Samsung tablet or whatever. So during Miku Expo in 2016, they had a collab with this game. Miku was a unit that you could pull for. So it just perfectly lined up with my Miku craze at the time. I was like, “This is crazy!” And they would play hand in hand during her event. I would be reading on wikis and forums like, “How to pull for her, How to get the best stats,” and things like that.
CW: Did it come out for the expo?
RY: Yeah, it was like a cross promotional thing. So the expo music would play during the battles. And they included all the other main Vocaloid characters.
CW: That’s crazy.
RY: Because I went to art school, we would have a winter concert and a spring concert at the end of the year. Everyone would sing a finale at the end of the show. There was one Vocaloid song—I don’t remember what it was—but I was like, “We have to sing this as a school.” And I didn’t do this, but I was gonna show my music teacher and be like, “Can we like transpose this, and then we can all sing it?” I stopped myself because I think I got to the point where I was aware that the adults wouldn’t get it and be like, “These are robots singing.” But it got to the point where I was like, “I want us all to sing this.”
CW: Do you remember the song? Was it in Japanese?
RY: No, it was in English. That’s the thing. And it was all the five or six Vocaloids you just showed singing about singing together. And I was like this would make sense as a choir for saying this.
CW: Yeah. Was it like Blessing or Connecting or something?
RY: Yeah, ♫ Connecting 83.
Pulling this up just reminded me—my first exposure to Vocaloid actually was ♫ Rolling Girl 84. But I saw it as a meme. I would think the video was like, “Rolling Girl Compilation.” And it was a grid of like, different video game or anime characters doing the animation. And I was like, what is going on?
Left: The rolling animation from Rolling Girl by wowaka.
Right: A redraw of the rolling animation with characters from the anime Madoka Magica.
CW: Like, why are they on the ground?
RY: But I didn’t realize it was Vocaloid at the time. But I would think that was my first exposure.
The Talent of the Community
CW: What drew you to the community?
RY: The passion that people have for it. So many people are making fan art and producing music. And then they have artists to animate the videos. Yeah, it’s a whole team. And then, sometimes the production team is just one guy. And I’m like, “This is crazy! Like you animated this too?” I honestly feel like it was a defining moment for me as an artist because I was like, “Wow, you can do so much!” Like these people are so passionate, and then the work that they’re making is so polished as well.
Let me think what else. There was another song—♫ Ayano's Theory of Happiness 85. It was part of a story project.
CW: Mm, Kagerou Project 86!
RY: Yes. I was like, “Wow, people are actually making plot with these songs that you could just produce yourselves.”
CW: And that became so big. It had an anime, it had a light novel series and everything.
RY: I never got into it, but just the fact that it was there and that I knew about it—I was like, “This is crazy that people are doing this.” Yeah, I think it’s just the talent.
CW: Yeah, it’s just crazy to me. Obviously we learn about these songs and these producers through the music, but then it’ll be like, “Oh, this person also animated it.” And I’ll just be like, “Stop, you’re not allowed to have multiple talents.”
RY: I think my defining song was probably ♫ Reboot 87.
Clip from Reboot by JimmyThumbP feat. Hatsune Miku, Megurine Luka, and Samune Zimi. Zimi's voicebank was created for Reboot and sampled off of JimmyThumbP's own voice.
CW: That was the song that got me into Vocaloid!
RY: Yeah, I know we talked about this before. It was by JimmyThumbP. I remember watching it and I was like, “Whoa, this is like an anime and just like a music video.”
CW: Yeah, that one was such high production! I wonder how many people got into Vocaloid through that. Because that was the song that truly got me into it. I was like, “Oh wow, this is legit.”
RY: Because you would have videos like Reboot where they’re fully modeled or animated, and then even have the kinetic typography kind of videos, which were insane!
CW: I know! You don’t know how many times like, even in a graphic design studio crit, I’ll pull one up and make everyone watch it.
RY: Because also, running adjacently, this was when I was getting into pirating After Effects. So this was the beginning of my motion days, and I remember seeing these videos just like, “Whoa, this is crazy!”
CW: Yeah. It makes me believe in not needing art school.
RY: Yeah. Close yourself off and just make things.
The Nostalgia of Miku
CW: How would you say Vocaloid has impacted your life?
RY: When I was into Vocaloid in middle school, I was kind of loud and proud about it. Like after I went to the Miku concert, I wore the shirt in school. I even bought Miku posters. Like if you go into my house now, there are two massive Miku posters in my old bedroom. And I even bought a Miku art book, which I think I sent you when I went home over the break. I kept the glow stick and everything. But then I think, near the end of middle school, high school, when puberty was hitting, I like hid it away. I was like, “I would never like Vocaloid, that’s awful.” But I think right now I’m in a resurgence. I proudly tell people that I went to a Miku concert because I think I’m starting to understand how deeply it has defined me as a person. I remember when we would go on road trips.
I was into Vocaloid and I got my brother into Vocaloid. My brother is three years younger than me. So we were into it at the same time, and we would bond over it. So on road trips, I would ask my parents for the phone so I could play Vocaloid music, and they would get so annoyed, like “We hate this robot voice.” I’d be having the time of my life in the back. But like thinking back now I’m like wow, I’m so sorry to my parents. I’d be playing ♫ Disappearance 88.
CW: Yeah, they’re like “Why can’t you be normal?”
RY: Yeah, like “Why do you listen to a robot?” I think it unconsciously sent me into the realm of being more artistic, I guess. I think it just helped keep a certain passion alive in me. I wasn’t just drawing at the time, but playing cello, piano, things like that. In my art school, we had a music program that we were all in as well. So yeah, I think the music kept the music passion alive too.
CW: What else were you listening to at the time?
RY: Anime openings. I had this MP4 player from China that was a hand-me-down from my grandma. It wasn’t touchscreen but I could put an SD card in and it would play music, and I’d have like 100 songs on there—anime openings, Miku songs etc.
CW: How about now? How has your music taste evolved?
RY: Oh, that’s the other thing. So I used to listen to music by downloading from YouTube. But ever since I got a streaming service in high school, so many Voclaoid songs are region locked to Japan. And then I think because Voclaoid became less accessible to me to listen to, I think my listening dwindled. But whenever Vocaloid pops up, I will gladly listen to it. Like so many of my favorite producers like ryo (supercell) 89 just don’t have their songs on Spotify. It’s just the live version, which is fine, but I want the raw thing.
CW: I didn’t use Spotify until college. I would also download everything, and I had thousands of songs. I had a lot of patience.
RY: Back then, yeah. And I would rename them and everything. But I think another big reason I did that was because back then, when I was into Vocaloid, I was less aware of the producer as a being. It was just like, “Everything is Miku.” So I’d download it and I’d be like, “Look at my Miku album.” But now that we’re on streaming services, of course there’s the “This is Hatsune Miku,” playlist on Spotify, but then everything is classified under the producer themselves, which I think just made it harder to find songs.
CW: It’s definitely not Vocaloid-friendly.
You said before that for a while, you were a little embarrassed about it. But now you’re more into it again. Why would you say that is? What do you think makes you flaunt it more now?
RY: That’s interesting. I think this is a big cultural thing as well. Like, you notice how there’s a resurgence of anime? Like it’s cool to watch anime now. But back in high school, I would not tell people. I would zip it. It was embarrassing. Like, Grade 9 to Grade 11, I was like, “No, I don’t watch anime. I watch The Office. And I listen to indie bands on Spotify,” and things like that.
CW: For sure. I feel like it’s a little bit of the Y2K aesthetic coming back as well, like some of the earlier Miku stuff. And you’ve also mentioned nostalgia a few times. How do you think that plays a role?
RY: I think it was a middle school hyper fixation. Life just felt happier, like more innocent. And Miku was with me through it all, haha. So I think now, when I think of it, I think of those times, like endlessly browsing and listening to Vocaloid, and it was just a way to kill time. Yeah.
CW: Do you still listen often?
RY: Every now and then. I have a Vocaloid playlist on YouTube with music videos I remember. Sometimes I’ll just go down the rabbit hole again and just watch them all.
The Darker Side of Vocaloid
CW: What would you say is your favorite Vocaloid song or producer?
RY: I have two: I’ll say ryo (supercell) 90 and kz-livetune 91. Supercell’s music is just so good. I think one of my favorite Vocaloid songs is probably ♫ Odds and Ends 92.
They also had this other song—♫ Sekiranun Grafitti 93 by ryo (supercell) 94. I remember talking about this with my brother because we treated this like real lore. And we were like, “Oh my god, Miku has a child.”
CW: Oh, she does?
RY: There’s two Mikus! But it’s also beautifully animated.
And then I also like kz-livetune 95 because the 2017 Miku Expo was centered around his song. Yeah, I like all of his songs. His music was super autotuned. Also, they were beautifully animated.
I like to think of Vocaloid music like there’s a bright side and a dark side. And I talked about ♫ Two-Faced Lovers 96 earlier—when I listened to it, I thought, “What a great song,” and then the comments were like, “Yeah, this is about teen pregnancy.” As a kid, I was like, “That’s crazy.”
CW: No yeah, I feel like all of wowaka's 97 songs are like that. ♫ Rolling Girl 98 too.
RY: And then there was another song. Oh my god, Rin 99 and Len 100 had so many weird songs. It was ♫ The Straight-Faced Science Girl 101. Len has a crush on Rin who’s the science girl. But they use a lot of sex innuendos in there, it’s crazy.
CW: Oh my God, yeah. I remember it was a thing where Len would always be in these perverted songs. There’s so many. And then Rin’s songs would be full of depression.
RY: There’s the one where the music video has the desks everywhere and upside down.
CW: ♫ Lost One's Weeping 102 by Neru [Producer] 103. I remember it was super popular and super edgy. Were you more into the brighter songs or the dark songs?
RY: The bright ones were fine, but I think I was drawn towards the dark ones because I was like “Ooh, edgy.” Like, “Woah, they’re singing about abuse?”
CW: Why do you think you were drawn to the darker ones?
RY: I don’t know. But I feel like the topics were intriguing to me. I would read the comments and be like, “Woah, I had no idea it was about this.” Imagine a naive middle schooler stumbling on these more sensitive topics. I guess it felt interesting.
CW: Like something you hadn’t seen before?
RY: Yeah, Iike with ♫ Two-Faced Lovers 104 about teen pregnancy, she aborted her baby. It was about an abortion. And I was like, “Whoa, this feels weird to listen to.” I think that’s what intrigued me.
CW: Were there any songs where you remember learning what it was about and that changing how you saw the song?
RY: To being super dark?
CW: Not even, necessarily. I do feel like it’s sort of a uniquely, international-audience experience to listen to a song...
RY: ...and not understand it.
CW: Yeah. And then to have reading or understanding the lyrics after the fact change the experience.
RY: I remember watching—maybe this is more recent—some wowaka 105 videos, and all the comments are like, “Rest in peace” and things like that.
I was really into this ♫ Self-Harm Colorless 106. It was just a really sad song. Oh, my God, this is awful. But there’s this one song—♫ Tawagoto Speaker 107 or something. I remember this was during my angsty middle school phase. But the comments were like, “Your words pierced through me,” or whatever. I remember finding an English version of it. And we had a poetry assignment during that time where we had to read poems out loud, and I did the English translation of the song. Looking back, the teacher was probably like, “Woah, this kid is, like, saying something...”
Oh, this is another of my other favorites, ♫ Y-to-Y 108 by Megurine Luka 109. It’s about a breakup. But then there would be the wholesome ones, like there’s one about her going on a first date or whatever. Things like that.

Vocaloid's Uncertain Future
A Conversation with Ash Ma and Nor WuAsh Ma: I feel like we probably have a very different impression of Miku compared to how I feel like you have.
Christine Wang: Well, what’s your impression, I’m curious?
Nor Wu: An instrument.
CW: Do you guys use Miku to make music?
NW: No, it costs a lot. It’s very very expensive.
AM: I feel like at the beginning of the year, it was not that expensive. It was more accessible and developed for people who can’t do vocals.
CW: But now it’s more popular?
NW: They also released a more advanced version.
AM: Because I feel like my impression is that Miku is not the first Vocaloid-like thing. I got in touch with Vocaloid from that project composed by Jin 110 ...
CW: Kagerou Project 111?
Clip from Children Record by Jin feat. IA, the theme song for Kagerou Project. PV animated by Shidu.
AM: And most of those were with IA 112.
CW: That was also what got me into Vocaloid.
AM: Because Miku is kind of everywhere. She’s kind of like a label that marks a preference—some people prefer using Miku as their voice bank. There’s also so many versions of Miku, so it’s kind of flowing all around.
CW: Yeah I know some people will use a specific version of Miku as how they tune, and you can tell.
NW: For me, I think the first time I encountered Miku, I really really like the Vocaloid-P 113 Neru 114.
CW: I love Neru. Probably one of my favorite producers. There’s him and Orangestar 115.
AM: So Miku was kind of like a byproduct that always came with the songs.
CW: So you were more interested in the music first, and it just happened to be made by Vocaloid?
AM: Yeah, but then, Miku exploded into an icon.
NW: Yeah, like the producers give Miku character. Originally, she is an inorganic figure, but she turns into something organic.
CW: I’m really interested in what people’s indiv experiences are with Miku. I feel like there’s also a unique experience from an international community. I know you guys are sort of in-between that—you guys both know Japanese.
NW: I feel like my Japanese speaking is better than my English.
Growing up with Vocaloid
CW: How did you discover Vocaloid?
NW: There’s a website called bilibili.
AM: Kind of like a plagiarized Niconico 116.
NW: I think in my primary school age, it was a popular website.
CW: How old were you around then?
NW: Sixth grade? So 11, 12.
AM: Maybe 10, because I went to school a bit earlier. Bilibili at the time had a major focus on ACG culture. There were a lot of people reposting Vocaloid. I remember the projects just popped up on my homepage.
NW: In my primary school, ACG (anime, comics, games) 117 culture was kind of mainstream, like it was what we talked about. I was influenced by my classmates talking about it a lot.
CW: Where did you two go to school for primary school?
AM: We were both in the south of China. But my situation is a very different case.
NW: I think my case is more rare.
AM: No, I think it’s half-and-half probably. At first, with the internet in China, we didn’t have any limitations on accessing anything like we do right now. Also, copyright was not actually the thing. More things were just freely accessible. ACG was quite popular and took part with quite a lot of the younger generation.
CW: So, do you think that’s no longer true because the internet has changed?
AM: I think it’s still true, but I think the whole culture kind of shifted. I think what it used to be was a rare form—it was just rising. It was not a major thing that could be seen by major audiences. Because in my case, the reason why I got so much time on the internet was because I didn’t have any friends. Like. I was so introverted and isolated in primary school until high school. That’s the time where I think 80% of my time was on the internet.
There were small groups of people on social media like Tieba, QQ, where you can post your artwork or your interests in whatever specific groups you were interested in. Then, you can be like, “Please repost,” so you will find more people who have the same interests as you. I spent a lot of time on that. So my whole community was actually online.
CW: That seems like a sort of common experience with a lot of fans of Vocaloid.
NW: I had a very different experience. I was very extroverted during primary school. So me and my friend talked about ACG a lot. We were both very interested in Boy’s Love. We were very interested in Naruto and One Piece at the time. Do you know MMD (Miku Miku Dance) 118? We would browse for MMDs for so much time. MMDs are usually linked to Vocaloid songs, so my interests kind of shifted to Vocaloid after that. I was also interested in—do you know utattemita 119?
Clip from the Miku Miku Dance for The Disappearance of Hatsune Miku by cosMo feat. Hatsune Miku.
CW: That was what I was mainly interested in actually.
NW: At the time, there was a guy called Mafumafu 120. I really hate him right now, but I used to be a big fan. Actually, my friend bought me a CD for my birthday called After the Rain 121.
CW: Oh yeah, with Soraru.
So were you exposed to that alongside your exposure to Vocaloid, then?
NW: Yeah.
CW: And when you discovered the MMDs, you were interested in the dancing first and the animation?
NW: I think I was interested in both. Because the songs really attracted my attention, I just wanted to search more about the song, and I discovered amazing Vocaloid-P 122 like Neru 123.
AM: Especially Neru’s early songs are so impressive.
NW: I think the storytelling is very, very good. I think if you’re experiencing school and the environment in Japan—it’s very similar to our experience in China. It’s very relatable.
AM: And also Neru partnered with Shidu 124, who was the PV maker. They made a lot of really narrative driven music videos. I feel like the music video is actually a very, very important part of Vocaloid.
NW: I agree.
CW: I really love Neru’s music videos.
AM: Yeah, so Shidu made most of them. They became really famous for PV making, because they are actually setting all the characters. They basically did everything in the music video, including all like character settings, animations, and all that was included in the MV.
NW: Oh, so the movie was also made by Shidu?
AM: Yeah.
CW: That’s crazy.
AM: Kagerou Project 125 was also drawn by Shidu. Shidu also made all the characters settings.
CW: What do you mean by character setting?
AM: Like character designs, because Kagerou Project has a lot of people. It’s a project starting from individuals, where Jin 126 posted a character song, and then the character song leads to another character song. So I think in 2012 or 13, this was a really popular trend for these projects.
CW: I only know of Kagerou Project. Were there other ones?
AM: There was also a project called Last Note 127, by Suzumu 128. I bought the CD for that too. It’s a very similar project to Kagerou Project.
NW: Is that the guy who had a lot of drama with Mafumafu 129?
AM: Yes.
CW: Oh my god.
AM: Yeah, I think they released maybe five or four character songs, but the project terminated because of the drama between Suzumu and Mafumafu. I think who was saying who plagiarized...
NW: Mafumafu said Suzumu plagiarized.
AM: That’s crazy. So there was actually quite a lot of drama between these Vocaloid-P 130.
NW: I also like Giga 131. I think my graphic design started with Giga’s PVs.
CW: Really? How so?
NW: Because these mainly focus on typography.
CW: I was always very impressed by the typography inside the MVs. That’s definitely where my interest in motion at least started from.
Do you guys remember when you first discovered Vocaloid? What was your initial impression?
AM: I think I was very not used to it. I think the first video I ever click was also utattemita 132, and then I traced back to the original Vocaloid. The voice sounded so weird to me. I was really drawn to like the PV because I remember the first song I’ve ever heard—it was Kagerou Project's 133 ♫ Ayano's Theory of Happiness 134. I was so obsessed with Ayano. So I think that was also causing me to create my own fanart. I was really drawn by the whole PV; it was just so moving.
But I was not used to the voice at first. I was listening to versions of utattemita, but not Vocaloid. But then, I don’t know where the turning point was, but from one day onward, I just listened to Vocaloid more and more. And yeah, I can’t listen to any utattemita anymore.
Clip from Ayano’s Theory of Happiness by Jin feat. IA, the character song for Ayano in Kagerou Project. PV animated by Shidu.
CW: Yeah, I’m honestly the same way. The friend who introduced me to Vocaloid was really really obsessed with the ♫ Ayano 135 song—they learned to play it on the piano and everything. But the reason I was so into utattemita in high school was also because I was a bit off-put by the Vocaloid robotic-ness. Also, I just liked some of the stylistic flares that some utaites added when they sang. But that for me was more like 2016, 2017—it was a bit later. And now, most of the utaite I like don’t really sing anymore. There’s new ones; obviously, they come and go, but I feel like the era that I was really interested in has sort of passed, and they’ve all sort of moved on to their own careers.
NW: I liked Rib. And 96Neko 136.
AM: 96Neko 137 is a VTuber 138 right now. They have a rap project similar to HypMic (Hypnosis Mic) 139. There’s also like a yellow-haired guy... it’s Amatsuki, 96Neko, and one other guy.
It’s really interesting because all of these fan cultures blended together. They’re all connected. VTuber’s now also release a lot of utattemita. But I feel like now there’s two separate groups—one is more of a commercial side of Vocaloid. So when songs release, I think companies (like Crypton 140) will actually hire people to make songs.
CW: Yeah, that’s what I’ve noticed as well. And that was one of the reasons I think I became less interested in Vocaloid. I was definitely most interested in Vocaloid around 2016, but that was around when a lot of interest declined, I think. At least internationally. And it feels like since then, the new songs that have been coming out are mostly commercial works.
NW: Yeah, but there’s still new Vocaloid songs posted, some pretty good songs, on Niconico 141.
AM: And I think most people don’t use Vocaloid anymore. They use UTAU 142.
CW: Really? Why is that?
AM: Because Vocaloid is so expensive.
NW: I think the mainstream right now is Kasane Teto 143.
AM: I feel like now people don’t really use Miku that much.
NW: Also UTAU is all free. And you can make UTAU with your own voice pretty easily. So I think the people who like experimental works like me are more inclined to use UTAU instead of Miku or Vocaloid.
AM: Yeah, I feel like now, if you use Miku, it’s either you’re so obsessed with Miku herself. Or it’s just more of like...
NW: ...your IP, it’s a part of your IP.
AM: I think it’s also kind of like a symbol of a professional Vocaloid.
The Commercialization of Vocaloid and the Fall of Miku
CW: So now, like you mentioned, there’s those two spheres. There’s the commercial or professional, and the more underground community.
AM: Yeah, because I feel like, even back to 2015 or 16, people are still finding a way of like, can I just make songs as my career using Vocaloid? And that was a period where people were just trying different ways of doing it. I think the company itself was not really involved.
CW: They just sort of let everyone make their own songs.
AM: Yeah. But then corporations started to come in, and the whole pattern just came in. I think right now, Vocaloid has a really mature commercial system.
CW: Yeah, there’s so many collaborations. I’m sure you know the Pokémon one 144?
NW: Yeah. I just hate the songs.
CW: Yeah, I think they’re so bad.
NW: So bad.
CW: I’m not on Niconico, but I could just tell things were becoming more commercial from the songs that were being released—like before Project Voltage, even. I used to follow DECO*27 145 a lot.

AM: Ahhhh.
NW: Ahhhh.
CW: I was really into their Ghost album—songs like ♫ Ghost Rule 146. And then, I feel like everything after that...
NW: ...was trash.
CW: Like it just sounded so... corporate?
AM: I feel it would be interesting if you did some case study for specific Vocaloid-Ps 147. Especially if they started to make songs really early on, and how they’ve changed. Yeah, because I know hachi 148—there’s like people who start from Vocaloid and then end up as professional singers, like hachi.
NW: I think he also started a pattern because he is so successful as a musician. After he quit Vocaloid, so many Vocaloid-P tried to become singers.
AM: Also Ayase 149, the person who writes songs for Yoasobi, used to make Vocaloid songs. There’s just so many people like that. So I think right now, Vocaloid is for if you have this huge goal of being a professional artist. Some people start with Vocaloid and know how to build their own IP, because you just partner with a very good artist and make a really complete project.
NW: Like Eve 150—his MVs are all like independent animations.
AM: I think he got rich after he got big with Jujutsu Kaisen 151, and now he’s just throwing away money.
NW: The first time he released a Vocaloid PV, he actually made the animation by himself. So, he wrote the lyrics, he wrote the song, and he made the animation. But he was very rich from start because he has a very powerful dad. So he built his own studio after he got famous.
CW: Money really helps.
AM: Also, Pinocchio-P 152? He makes his own MV as well.
CW: Yeah, I heard that as well. He’s another one whom I feel like his music changed a lot.
NW: I think a Vocaloid-P who is very well balanced between commercial work and their own songs is sasakure.UK 153.
AM: He wrote a lot of commissioned songs for Project Sekai 154. The highest level songs, like the most difficult songs, are composed by him. But they’re more instrumental.
He kind of came from the rhythm game perspective. I think he wrote a lot of songs for those rhythm games from other platforms, and then kind of diverged into Vocaloid.
NW: I feel like he was like a musician at first and then shifted to Vocaloid.
CW: So for people like Giga 155, who I know you said you really enjoy—you’re a big fan of him, but you don’t like his new stuff?
NW: I feel like I am ok with Giga’s new stuff. But for DECO*27 156 or Kikuo 157, they shifted a lot, became more and more commercial.
AM: I don’t think Kikuo is that commercial though.
CW: I don’t know any of their newer stuff.
AM: Kikuo had a really interesting career journey. He made a video of what happened for his full career. I think both of these Vocaloid-P 158 have a really interesting career, because you can see how the whole market and community have shifted and impacted their songs directly.
CW: And that shift, you think, is the commercial part?
NW: I think it’s how Vocaloid became mainstream.
AM: There’s also more new forms of those fans of ACG 159 culture like VTubers 160, right? Before VTubers, we came into a streaming era. I think people started to embed Vocaloid into more forms of activities. There were more offline activities for Vocaloid—concerts, DJ events. They also launched Project Sekai 161.

CW: Do you feel like that has a different community?
AM: I know people are so mad at this game. Those “true” Vocaloid fans are very mad.
NW: Because the focus is not on Vocaloid, actually, but the characters in the game.
AM: I feel like people want to play Project Sekai because it’s this official thing. You get to play all the songs you have listened to so much. And some people are really into the Vocaloid characters like Miku, Len, Meiko, Kaito, etc. So they were excited because you are creating stories for these people; you’re making them into lively characters. But then in Project Sekai, the focus of all this character development is actually not in the Vocaloid—it’s the other characters. The band members.
NW: Also I feel like it’s weird to give a character to Hatsune Miku or Rin and Len.
AM: There’s actually different versions of Miku in Project Sekai.
CW: I guess they have to.
NW: They have happy Miku and depressed Miku.
AM: It’s kind of based on genre.
I remember for Miku, there are like different seasons of Miku—winter, spring. Also, Vocaloid will recruit designers for those versions. There’s a competition.
CW: Yeah, I’ve seen that. There still is, right?
AM: And they also just partner with good illustrators. Actually, I feel like the influence of Miku brought up those really famous illustrators on Chinese social media.
NW: I feel like people who are interested in Hatsune Miku or virtual stuff—when they grow up, that actually influences the market.
CW: How so?
NW: Because Hatsune Miku or virtual Vocaloid characters are, for our generation, a new thing. So it takes time for us to accept that into our life. But there’s time between when it became a market and when it was first invented. I feel like I’ve heard people growing up and having the financial ability to purchase things and promote stuff. I feel like that influences the market and how people perceive this thing.
AM: Yeah, I think there’s more people. I feel before that the market for Vocaloid, or even just ACG 162 culture in general, was just a small percentage. The forms of media we consumed were also kind of limited because they were either music videos, comics, or anime 163. That was pretty much it. But now I feel like it’s shifted to like, “Oh, when we create comics, it could become animations and become a movie, and we can make goods around all these things. So we can make this project at a bigger scale and make more money.” My Japanese friends are telling me now that for Shounen Jump 164, when creators pitch their ideas for a new manga 165, the editor will consider whether it’s possible to animate. So that’s a really important condition of whether this could be published as a long term thing.
CW: And that wasn’t true before?
AM: I feel like back in the day, comics were profitable enough in and of itself. Because people bought a lot of manga. But now, people will only watch anime and then buy all the related merch, so people don’t really buy manga. I think because of how main media consumption shifted from paperback things to more of a virtual space, and that also grew Vocaloid to a much bigger scale. Vocaloid also partnered with all these kinds of animations and games. So since its rise, we are shifted to virtual space even more, and everything’s just bound together.
I feel like this at least on the major publications like Shounen Jump. Because they will literally just make any comics published on Shounen Jump into an anime.
NW: It’s a very bad system.
AM: That’s why they suck. But also, people like it.
NW: Oh, really?
AM: Like, people like Jujutsu Kaisen 166.
CW: Jujutsu Kaisen is so popular here.
NW: I was a big fan. I actually made a bunch of fan art. But after the author got popular, he kind of wanted to quit with manga. But I think Shounen Jump forced him to continue to draw.
CW: Are you saying a similar thing is happening with Vocaloid?
AM: I feel like if you want to earn money, if you want to make it your career, then you have to partner with a whole team. It’s no longer like an individual thing
NW: I think that’s the commercial part.
AM: Yeah, that’s like the Vocaloid part—UTAU is a different thing.
CW: So it almost feels like instead of Vocaloid having a commercial and non-commercial part, Vocaloid is commercial and UTAU is more of what Vocaloid used to be.
AM: Yeah, I feel like that’s similar. That’s just what we felt, I guess.
NW: I also have a theory that people who draw Miku fanart, especially Western fanart, is because of a sense of nostalgia. I really like the era where people put a lot of time into the artworks instead of this commercial stuff.
CW: I agree. I do feel like most of the people I know that are big fans of Miku don’t really listen to much of the new music. They just re-listen to old music, and they’re big fans of that. But that might also be because, here and in the West in general, we’re quite separated from what’s going on. So I feel like if anything, we’re always a few years behind, you know?
AM: Yeah, I think that’s probably true. Because, even though Niconico 167 is no longer as active of a website—like their scale is definitely not comparable to youtube anymore—people are still concerned with dendou (Vocaloid Hall of Fame) 168. So when the stream number exceeds a certain number, it’s like being praised as a classic.
NW: For Niconico, there’s an app called Vocacolle where you can just play songs. You can see the ranking here. I think Japanese people are really into this ranking.
Becoming Artists through Digital Culture
CW: I had some questions as well about the community. How did you guys personally participate in it?
AM: I was really involved in Tieba—I signed into that Tieba thing every day. And then I had a post where I updated all of my fanart into that post, which is cringy. I didn’t really have any sense of shame at the time. I would just like, ask random people if they’re interested in what I’m interested in and try to make friends that way.
CW: I think a lot of us have that experience growing up, honestly. Like, we look back and we think it’s embarrassing, but it’s pretty common.
AM: Yeah. I made a lot of fan art for Kagerou 169. I spent so much time on it, like I spent my entire primary and secondary time on that project. I would draw paper fanart. At first, I just tried to copy the character designs, like the illustrations Shidu 170 did for the MV. Then, I tried to make something I imagined that character would do. I was also very into a couple in Kagerou Project. It was Kano and Kido, because I was very into the Kano character song, which was cringe but good.
An interesting thing about Kagerou Project is that the secondary MVs are really good. For Kano’s music video, there were secondary MVs that would trace the original but change Kano to another character. So someone would put Danganronpa's 171 Nagito onto that music video. I thought that music also fit their character so well. That was also a thing I was really obsessed with at the time.
Clip from Yobanashi Decieve by Jin feat. IA, the character song for Kano in Kagerou Project. PV by Shidu.
I feel like because Vocaloid was such a fan-driven thing, people were also interested in other anime 172 or manga 173, so people would impose that character into existing MVs. Because you don’t need to rethink everything—you can just retrace and change something on top.
CW: How would you say Vocaloid has impacted your life?
AM: I feel like, definitely, my whole aesthetic was influenced by Vocaloid. It was the first entrance for me to the world of visualizing narratives and how things could be interesting to look at. It’s very different from painting or the traditional media we have seen in the gallery. It brought me a huge new set of art or design in my life. It’s also really cool to learn how I researched things. When I was really interested in a Vocaloid song, I would literally search for all the people involved in making that song. And I would listen to every song the producer made and find his posts on social media. So that got me into the whole internet “digging” process.
CW: You learned how to use the internet.
AM: Yeah. I think Vocaloid is something that provided me with this whole passion for seeing interesting things and wanting to know who made this stuff and how they made it. That also shaped a lot of how I look at things. Because I appreciate some of the more curated studies of art and design. But I also enjoy a lot of things that were just so not official, so not curated.
NW: I think I have a nearly identical experience to that. I feel like I’m more influenced by Vocaloid and Japanese culture than fine art. I think it definitely shaped how I view art and how I view the world, even.
CW: How so?
NW: It was like a weird thing, because I was in China before I went to college. The first time I brought anime 174 or similar ideas into college, especially as a freshmen, was the first time I found out that Western academia is not accepting of these things. I feel like there’s a totally different pixel art style for Vocaloid on pixiv 175. It’s very avant-garde. The community is actually of painting students in Japan, but they are very interested in Vocaloid and digital things. I feel like I relate to this kind of stuff more.
